Initially inspired by the Pillar of Autumn from Halo: Combat Evolved, what we call the Halcyon-class Flight II was a refinement of the iconic original design. Meant to follow up on that iteration, our goal was to bring it in line with our own direction and fit it into the context of Sins of the Prophets. This meant creating a new asset based on the significantly more detailed design of the Pillar of Autumn seen in Bungie's Halo: Reach. Following our standard asset pipeline, we delivered the Flight II as an optimized rendition that stays true to the original beloved design.
Final asset and detail meshes created by project Art Director Jared Harris:
https://www.artstation.com/jharris1692
Base hull plating was created as a procedural material by Jess Gollins and Jacob Stokes:
https://www.artstation.com/jynxen
https://www.artstation.com/stokesjd